Our story started at a kitchen table in 2019.
MeadowFlux began when three designers grew frustrated with superficial game materials. We wanted a curriculum that treated board game creation like a rigorous craft, blending systems thinking, production logistics, and player psychology. Today we serve 18,000 students across 58 countries.
Browse the curriculumMission
Make world-class board game design accessible to everyone who wants to build.
We teach the complete product lifecycle: mechanical architecture, narrative cohesion, manufacturing constraints, and community-driven iteration. Each course is built by active designers who still release new titles every year.
Values
What guides every decision at MeadowFlux.
Meet the team
Work with us →
Eva Lin
Founder & Creative Director
Former lead designer at Greenwater Studios. Designed 11 award-winning titles including the 2022 Spiel des Jahres nominee.

Marcus Reyes
Head of Curriculum
Former MIT Game Lab instructor. Author of “Systems at Play” and recipient of the 2023 Tabletop Academy Fellowship.

Dr. Sofia Kwan
Mechanical Design Lead
PhD in Industrial Design. Published over 40 peer-reviewed papers on complexity and emergent strategy in tabletop games.

Julian Ortiz
Community Director
Built and runs the largest student-led playtesting network on Discord with 4,300 active designers.